2025-05-18 01:04:31 +08:00

35 lines
801 B
C#

// ***********************************************************************
// Assembly : Unity
// Author : Kimch
// Created :
//
// Last Modified By : Kimch
// Last Modified On :
// ***********************************************************************
// <copyright file= "GameStateWorld" company=""></copyright>
// <summary></summary>
// ***********************************************************************
namespace G
{
using F.Fsm;
/// <summary>
/// 游戏主逻辑状态
/// </summary>
public class GameStateWorld : GameFsmState
{
protected override void OnInit(IFsm<GameFsm> fsm)
{
}
protected override void OnEnter(IFsm<GameFsm> fsm)
{
GameWorld.Instance.InitGame();
}
protected override void OnExit(IFsm<GameFsm> fsm)
{
}
}
}