126 lines
2.6 KiB
C#
126 lines
2.6 KiB
C#
// ***********************************************************************
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// Assembly : Game
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// Author : Kimch
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// Created : 2020-09-02
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// Description :
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// Last Modified By :
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// Last Modified On :
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// ***********************************************************************
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// <copyright file= "Ef_rapidstab" company="Kimch"></copyright>
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// <summary></summary>
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// ***********************************************************************
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using UnityEngine;
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namespace G
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{
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public class Ef_rapidstab : MonoBehaviour
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{
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private int index;
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private int oldindex = -1;
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private float starttime;
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private Transform mytransform;
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private Renderer myrenderer;
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private Collider mycollider;
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private Vector2 size;
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private Vector2 offset;
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public float showtime = 0.15f;
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public int uvAnimationTileX = 4;
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public int uvAnimationTileY = 4;
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public int framesPerSecond = 18;
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public int damagerate = 2;
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public int loopcount;
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private int count;
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private int lastframe;
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private bool show;
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private void Awake()
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{
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mytransform = base.transform;
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myrenderer = base.GetComponent<Renderer>();
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mycollider = base.GetComponent<Collider>();
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mycollider.enabled = false;
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}
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private void Start()
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{
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myrenderer.enabled = false;
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size = new Vector2(1f / uvAnimationTileX, 1f / uvAnimationTileY);
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lastframe = uvAnimationTileX * uvAnimationTileY;
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}
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private void Update()
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{
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if (!show)
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{
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if (starttime < showtime)
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{
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starttime += Time.deltaTime;
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return;
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}
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myrenderer.enabled = true;
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starttime = 0f;
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show = true;
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return;
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}
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mytransform.position += mytransform.forward * Time.deltaTime * 0.1f;
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starttime += Time.deltaTime;
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index = (int)(starttime * framesPerSecond);
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float num = index % uvAnimationTileX;
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int num2 = index / uvAnimationTileX;
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if (index == oldindex)
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{
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return;
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}
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if (index % damagerate == 1)
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{
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mycollider.enabled = true;
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}
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else
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{
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mycollider.enabled = false;
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}
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if (index >= lastframe)
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{
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if (count >= loopcount)
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{
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myrenderer.enabled = false;
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mycollider.enabled = false;
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base.gameObject.SetActive(false);
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mytransform.position = Vector3.one * 10f;
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oldindex = -1;
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starttime = 0f;
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count = 0;
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show = false;
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}
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else
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{
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count++;
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}
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index = 0;
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oldindex = -1;
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starttime = 0f;
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}
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offset = new Vector2(num * size.x, 1f - size.y - num2 * size.y);
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myrenderer.sharedMaterial.mainTextureOffset = offset;
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myrenderer.sharedMaterial.mainTextureScale = size;
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oldindex = index;
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}
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}
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}
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