2025-05-18 01:04:31 +08:00

39 lines
976 B
C#

// ***********************************************************************
// Assembly : Game
// Author : Kimch
// Created : 2020-09-02
// Description :
// Last Modified By :
// Last Modified On :
// ***********************************************************************
// <copyright file= "Ef_swtrail" company="Kimch"></copyright>
// <summary></summary>
// ***********************************************************************
using UnityEngine;
namespace G
{
/// <summary>
/// 缩小
/// </summary>
public class Ef_swtrail : MonoBehaviour
{
public void OnEnable()
{
transform.localScale = Vector3.one * 3f;
}
private void Update()
{
Vector3 localScale = this.transform.localScale;
localScale -= Vector3.one * (10f * Time.deltaTime);
this.transform.localScale = localScale;
if (localScale.x < 0.1f)
{
this.transform.localScale = Vector3.zero;
this.gameObject.SetActive(false);
}
}
}
}