2025-05-18 01:04:31 +08:00

54 lines
1015 B
C#

// ***********************************************************************
// Assembly : Game
// Author : Kimch
// Created : 2020-09-02
// Description :
// Last Modified By :
// Last Modified On :
// ***********************************************************************
// <copyright file= "Pt_hit" company="Kimch"></copyright>
// <summary></summary>
// ***********************************************************************
using UnityEngine;
namespace G
{
public class Pt_hit : MonoBehaviour
{
private bool _on;
private float _delay;
public Ef_hit script_hit;
private void Start()
{
script_hit.gameObject.SetActive(false);
}
public void ParticleOn()
{
_on = true;
script_hit.gameObject.SetActive(true);
}
private void Update()
{
if (_on)
{
if (_delay > 0.1f)
{
script_hit.gameObject.SetActive(false);
_on = false;
_delay = 0f;
}
else
{
_delay += Time.deltaTime;
}
}
}
}
}