73 lines
1.9 KiB
C#
73 lines
1.9 KiB
C#
// ***********************************************************************
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// Assembly : Game
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// Author : Kimch
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// Created : 2021-05-18
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// Description :
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// Last Modified By :
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// Last Modified On :
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// ***********************************************************************
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// <copyright file= "GameSceneLogic" company="Kunpo"></copyright>
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// <summary></summary>
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// ***********************************************************************
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace G
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{
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/// <summary>
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/// 游戏场景逻辑
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/// </summary>
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public class GameSceneLogic : SceneLogic
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{
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#region Field
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#endregion
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#region Method
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#endregion
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#region Unity
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// Use this for initialization
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private void Awake()
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{
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Time.timeScale = 1f;
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GlobalVar.IsBattling = true;
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//Application.targetFrameRate = SettingProxy.Instance.lowEffect ? 30 : 60;
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#if !UNITY_EDITOR && !UNITY_WEBGL
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UnityEngine.Scripting.GarbageCollector.GCMode = UnityEngine.Scripting.GarbageCollector.Mode.Disabled;
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#endif
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}
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private void OnDestroy()
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{
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GlobalVar.IsBattling = false;
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#if !UNITY_EDITOR && !UNITY_WEBGL
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UnityEngine.Scripting.GarbageCollector.GCMode = UnityEngine.Scripting.GarbageCollector.Mode.Enabled;
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#endif
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}
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private float _lastUpdateTime;
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private void Update()
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{
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if (Time.time - _lastUpdateTime > 100f)
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{
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_lastUpdateTime = Time.time;
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if (GameLevel.Instance != null && GameLevel.Instance.curLevelItem != null)
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{
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#if !UNITY_WEBGL
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KStatistics.Instance.ReportEvent_Fps("game_window", GameLevel.Instance.curChapterId, GameLevel.Instance.curLevelId, GameLevel.Instance.curStageIndex, KGMTools.Instance.fps, "", SystemInfo.processorType, SystemInfo.graphicsDeviceName, Screen.currentResolution.ToString(), SystemInfo.systemMemorySize, 0, 0);
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#endif
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}
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}
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}
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#endregion
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}
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}
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