57 lines
1.3 KiB
C#
57 lines
1.3 KiB
C#
// ***********************************************************************
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// Assembly : Game
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// Author : Kimch
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// Created : 2020-09-02
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// Description :
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// Last Modified By :
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// Last Modified On :
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// ***********************************************************************
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// <copyright file= "Bullet_runswing_b06" company="Kimch"></copyright>
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// <summary></summary>
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// ***********************************************************************
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using UnityEngine;
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namespace G
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{
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public class Bullet_runswing_b06 : MonoBehaviour
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{
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public Transform ef_trail;
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private Collider _myCollider;
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private float _disableDelay;
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private float _colliderOnDelay;
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private float _currentTime;
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private void Awake()
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{
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_myCollider = this.GetComponent<Collider>();
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_colliderOnDelay = 0.2f;
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_disableDelay = 0.4f;
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this.gameObject.SetActive(false);
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}
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private void OnEnable()
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{
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ef_trail.gameObject.SetActive(true);
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_myCollider.enabled = false;
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_currentTime = 0f;
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}
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private void Update()
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{
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_currentTime += Time.deltaTime;
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if (_currentTime > _disableDelay)
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{
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this.gameObject.SetActive(false);
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_myCollider.enabled = false;
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_currentTime = 0f;
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}
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else if (_currentTime > _colliderOnDelay)
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{
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_myCollider.enabled = true;
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}
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}
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}
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}
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