54 lines
1.3 KiB
C#
54 lines
1.3 KiB
C#
// ***********************************************************************
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// Assembly : Game
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// Author : Kimch
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// Created : 2020-09-02
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// Description :
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// Last Modified By :
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// Last Modified On :
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// ***********************************************************************
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// <copyright file= "Bullet_spear" company="Kimch"></copyright>
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// <summary></summary>
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// ***********************************************************************
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using UnityEngine;
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namespace G
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{
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/// <summary>
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///
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/// </summary>
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[RequireComponent(typeof(BulletBase))]
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public class Bullet_spear : MonoBehaviour
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{
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public float tune;
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private Transform _transform;
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private Vector3 _originscale;
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private void Awake()
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{
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_transform = this.transform;
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_originscale = _transform.localScale;
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}
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private void OnEnable()
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{
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_transform.Translate(Vector3.forward * tune);
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}
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private void Update()
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{
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_transform.Translate(Vector3.forward * (Time.deltaTime * (0.2f + tune)));
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Vector3 localScale = _transform.localScale;
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localScale -= Vector3.right * (0.6f * Time.deltaTime);
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if (localScale.x < 0f)
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{
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this.gameObject.SetActive(false);
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_transform.localScale = _originscale;
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}
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else
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_transform.localScale = localScale;
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}
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}
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}
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