45 lines
963 B
C#
45 lines
963 B
C#
// ***********************************************************************
|
|
// Assembly : Game
|
|
// Author : Kimch
|
|
// Created : 2020-09-02
|
|
// Description :
|
|
// Last Modified By :
|
|
// Last Modified On :
|
|
// ***********************************************************************
|
|
// <copyright file= "RepeatDamage" company="Kimch"></copyright>
|
|
// <summary></summary>
|
|
// ***********************************************************************
|
|
using UnityEngine;
|
|
|
|
namespace G
|
|
{
|
|
public class RepeatDamage : MonoBehaviour
|
|
{
|
|
public float startdelay = 0.5f;
|
|
|
|
public float repeatdelay = 0.2f;
|
|
|
|
private Collider _collider;
|
|
|
|
private void Awake()
|
|
{
|
|
_collider = this.GetComponent<Collider>();
|
|
}
|
|
|
|
private void OnEnable()
|
|
{
|
|
InvokeRepeating(nameof(ColliderClick), startdelay, repeatdelay);
|
|
}
|
|
|
|
public void DamageCancel()
|
|
{
|
|
CancelInvoke();
|
|
}
|
|
|
|
public void ColliderClick()
|
|
{
|
|
_collider.enabled = true;
|
|
}
|
|
}
|
|
}
|