56 lines
1.2 KiB
C#
56 lines
1.2 KiB
C#
// ***********************************************************************
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// Assembly : Game
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// Author : Kimch
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// Created : 2020-09-02
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// Description :
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// Last Modified By :
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// Last Modified On :
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// ***********************************************************************
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// <copyright file= "RiseAttack" company="Kimch"></copyright>
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// <summary></summary>
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// ***********************************************************************
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using UnityEngine;
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namespace G
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{
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public class RiseAttack : MonoBehaviour
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{
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public float emitfinish_time;
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public float destroy_time;
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public float movespeed;
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private Collider _collider;
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private void Awake()
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{
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_collider = this.GetComponent<Collider>();
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}
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private void OnEnable()
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{
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Invoke(nameof(EmitFinish), emitfinish_time);
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Invoke(nameof(DestroyEmitter), destroy_time);
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_collider.enabled = true;
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//base.particleEmitter().emit = true;
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}
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public void EmitFinish()
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{
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//base.particleEmitter().emit = false;
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_collider.enabled = false;
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}
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public void DestroyEmitter()
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{
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this.gameObject.SetActive(false);
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}
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private void Update()
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{
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transform.position += transform.up * (Time.deltaTime * movespeed);
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}
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}
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}
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