52 lines
1.1 KiB
C#
52 lines
1.1 KiB
C#
// ***********************************************************************
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// Assembly : Game
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// Author : Kimch
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// Created : 2020-09-02
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// Description :
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// Last Modified By :
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// Last Modified On :
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// ***********************************************************************
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// <copyright file= "Swordwind_draw" company="Kimch"></copyright>
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// <summary></summary>
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// ***********************************************************************
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using UnityEngine;
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namespace G
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{
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public class Skill_swordwind_b : MonoBehaviour
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{
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public float startdelay;
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private bool _show;
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private float _currentDelay;
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private void OnEnable()
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{
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_show = false;
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_currentDelay = 0f;
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GetComponent<Rigidbody>().mass = GetComponentInParent<Rigidbody>().mass;
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}
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private void Update()
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{
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if (!_show)
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{
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_show = true;
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_currentDelay = 0f;
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}
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_currentDelay += Time.deltaTime;
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if (_currentDelay < 2f)
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{
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transform.position += transform.forward * Time.deltaTime;
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return;
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}
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this.transform.position = Vector3.zero;
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this.gameObject.SetActive(false);
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_show = false;
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}
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}
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}
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