85 lines
1.9 KiB
C#
85 lines
1.9 KiB
C#
// ***********************************************************************
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// Assembly : Game
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// Author : Kimch
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// Created : 2020-09-02
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// Description :
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// Last Modified By :
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// Last Modified On :
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// ***********************************************************************
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// <copyright file= "Sword_Extreme" company="Kimch"></copyright>
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// <summary></summary>
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// ***********************************************************************
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using UnityEngine;
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namespace G
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{
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public class Sword_Extreme : MonoBehaviour
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{
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private float _delay;
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private bool _efOn;
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private Transform _cha1;
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private Collider _collider;
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private Vector3 _startPos;
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private void Awake()
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{
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_cha1 = GameObject.FindWithTag("Player").transform;
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_collider = this.GetComponent<Collider>();
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}
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private void OnEnable()
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{
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_delay = 1.5f;
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_efOn = false;
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this.gameObject.layer = GameLayer.StunAttack;
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_collider.enabled = true;
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_startPos = transform.position;
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}
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public void SetPower(int _amount)
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{
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this.GetComponent<Rigidbody>().mass = _amount * 0.4f;
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}
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private void ColliderOn()
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{
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_collider.enabled = false;
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_collider.enabled = true;
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}
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private void Update()
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{
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_delay -= Time.deltaTime;
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if (_delay < -1.5f)
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{
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this.GetComponent<ParticleSystem>().Clear();
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this.gameObject.SetActive(false);
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}
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else if (_delay < -1f)
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{
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CancelInvoke();
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}
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else if (_delay < 0f)
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{
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transform.position = Vector3.Lerp(transform.position, _cha1.position + Vector3.up * 0.2f, Time.deltaTime * 3.5f);
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if (!_efOn)
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{
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transform.position = _startPos;
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this.gameObject.layer = GameLayer.RiseupAttack;
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InvokeRepeating(nameof(ColliderOn), 0.01f, 0.1f);
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_efOn = true;
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this.GetComponent<ParticleSystem>().Play();
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}
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}
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else
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{
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transform.position = _cha1.position;
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}
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}
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}
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}
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