64 lines
1.3 KiB
C#
64 lines
1.3 KiB
C#
// ***********************************************************************
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// Assembly : Game
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// Author : Kimch
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// Created : 2020-09-02
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// Description :
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// Last Modified By :
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// Last Modified On :
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// ***********************************************************************
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// <copyright file= "Wing" company="Kimch"></copyright>
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// <summary></summary>
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// ***********************************************************************
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using UnityEngine;
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namespace G
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{
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public class Wing : MonoBehaviour
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{
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private Transform _wingMesh;
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private float _delay;
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private Animation _animation;
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private void Awake()
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{
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_animation = this.GetComponent<Animation>();
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_wingMesh = transform.GetChild(2);
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}
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private void OnEnable()
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{
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_wingMesh.gameObject.SetActive(true);
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_animation.Play("wing_start");
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_delay = 0f;
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}
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private void Start()
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{
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_animation["wing_fly"].speed = 0.5f;
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_animation["wing_attack"].speed = 0.25f;
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_animation["wing_start"].speed = 2.2f;
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}
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private void Update()
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{
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_delay += Time.deltaTime;
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if (_delay > 4f)
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{
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this.gameObject.SetActive(false);
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_wingMesh.gameObject.SetActive(false);
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_animation.Stop();
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}
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else if (_delay > 3f)
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{
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_animation.CrossFade("wing_attack");
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}
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else if (_delay > 0.6f)
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{
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_animation.Play("wing_fly");
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}
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}
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}
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}
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