43 lines
1.3 KiB
C#
43 lines
1.3 KiB
C#
// ***********************************************************************
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// Assembly : Game
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// Author : Kimch
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// Created : 2020-09-02
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// Description :
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// Last Modified By :
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// Last Modified On :
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// ***********************************************************************
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// <copyright file= "Stat_IdleAction" company="Kimch"></copyright>
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// <summary></summary>
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// ***********************************************************************
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using System.Collections.Generic;
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namespace G
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{
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public class Stat_BornAction : Stat_BaseAction
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{
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public Stat_BornAction(Stat_StateManager statMgr)
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: base(statMgr)
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{
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}
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public override bool Enter(Dictionary<string, object> param, bool clearDelegates = false)
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{
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base.Enter(param, clearDelegates);
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#pragma warning disable CS0219 // 变量“animName”已被赋值,但从未使用过它的值
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string animName = /*m_char.GetAnimName(*/"idle"/*)*/;
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#pragma warning restore CS0219 // 变量“animName”已被赋值,但从未使用过它的值
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//if (m_char.PlayAnimation(animName, true) == -1f)
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//{
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// return false;
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//}
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//m_char.ShowBornAnim(FinishedAnimCallback);
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return true;
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}
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public void FinishedAnimCallback()
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{
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SetCurActionState(enStat.STAT_ACTION_IDLE);
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}
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}
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}
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