83 lines
1.9 KiB
C#
83 lines
1.9 KiB
C#
// ***********************************************************************
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// Assembly : Game
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// Author : Kimch
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// Created : 2020-09-02
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// Description :
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// Last Modified By :
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// Last Modified On :
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// ***********************************************************************
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// <copyright file= "Txt_effect" company="Kimch"></copyright>
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// <summary></summary>
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// ***********************************************************************
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using UnityEngine;
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namespace G
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{
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public class Txt_effect : MonoBehaviour
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{
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private Material _material;
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private Vector3 _startScale;
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private Vector3 _targetScale = new Vector3(4f, 1f, 0f);
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private float _finishDelay;
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private bool _isDelay;
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private void Awake()
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{
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#if UNITY_EDITOR
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_material = this.GetComponent<Renderer>().material;
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#else
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_material = this.GetComponent<Renderer>().sharedMaterial;
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#endif
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_startScale = transform.localScale;
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}
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public void TxtEfOn(int index)
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{
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this.gameObject.SetActive(true);
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this.transform.localScale = _startScale;
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_finishDelay = 0f;
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if (index == 2)
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{
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this.transform.localScale = Vector3.zero;
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_isDelay = true;
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}
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//if (index == 2 || index == 1)
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//{
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// transform.GetChild(1).gameObject.SetActive(true);
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//}
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//else if (index == 3)
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//{
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// transform.GetChild(0).gameObject.SetActive(true);
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//}
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if (_material)
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_material.mainTextureOffset = Vector2.up * 0.25f * index;
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}
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private void Update()
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{
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_finishDelay += Time.deltaTime;
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if (_finishDelay > 0.6f)
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{
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//transform.GetChild(0).gameObject.SetActive(false);
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//transform.GetChild(1).gameObject.SetActive(false);
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this.gameObject.SetActive(false);
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}
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else if (_isDelay)
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{
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if (_finishDelay > 0.2f)
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{
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this.transform.localScale = _startScale;
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_isDelay = false;
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}
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}
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else
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{
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this.transform.localScale = Vector3.Lerp(transform.localScale, _targetScale, Time.deltaTime * 15f * 5f);
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}
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}
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}
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}
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