166 lines
3.3 KiB
C#
166 lines
3.3 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace G
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{
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using System.Collections;
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using System.Collections.Generic;
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using F;
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using F.Item;
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/// <summary>
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/// Generated from: story.xlsx
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/// </summary>
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public partial class ItemStoryAction : Item, IItem
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{
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public const string ASSET_NAME = "story";
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/// <summary>
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/// 类型 1=选项按钮 2=文本对话 3=选项按钮+头像对话 4=动画对白 5=环境对话
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/// index:1
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/// </summary>
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public int type
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{
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get; private set;
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}
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/// <summary>
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/// 对话角色 1=玩家;2=?;3=NPC 1=左;2=中;3=右 1=明;2=暗 [[3,npcid,左中右,明暗]]
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/// index:2
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/// </summary>
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public int[][] talker
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{
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get; private set;
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}
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/// <summary>
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/// 对白文本 0=无条件 1=主角性别(1男2女) [[条件类型,条件值,对话id1]]
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/// index:3
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/// </summary>
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public string talkings
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{
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get; private set;
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}
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/// <summary>
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/// type1-选项对话[[text,stage],[text,stage]]
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/// index:4
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/// </summary>
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public IList<object> buttons
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{
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get; private set;
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}
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/// <summary>
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/// 角色名称参数 [speakerid,称谓1,称谓2] 称谓类型: 1-姓氏(杨) 2-全名(杨玉环) 3-职位(贵妃) 4-名最后一个字(环) 5-封号(端淑)
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/// index:5
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/// </summary>
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public IList<object> talkingsParam
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{
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get; private set;
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}
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/// <summary>
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/// 自动播放时长 毫秒ms
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/// index:6
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/// </summary>
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public int autoTime
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{
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get; private set;
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}
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/// <summary>
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/// [[动画id]]
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/// index:7
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/// </summary>
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public IList<object> animation
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{
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get; private set;
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}
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/// <summary>
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/// 名字框 空-不显示
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/// index:8
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/// </summary>
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public string namebg
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{
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get; private set;
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}
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/// <summary>
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/// 背景图
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/// index:9
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/// </summary>
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public string background
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{
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get; private set;
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}
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/// <summary>
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/// 对话选项奖励
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/// index:10
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/// </summary>
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public int drodId
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{
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get; private set;
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}
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/// <summary>
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/// 音乐
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/// index:11
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/// </summary>
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public string sound
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{
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get; private set;
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}
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public void Load(IList<object> list)
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{
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id = list.GetInt(0);
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type = list.GetInt(1);
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talker = list.GetIntArray2(2);
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talkings = list.GetString(3);
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buttons = list.GetList(4);
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talkingsParam = list.GetList(5);
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autoTime = list.GetInt(6);
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animation = list.GetList(7);
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namebg = list.GetString(8);
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background = list.GetString(9);
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drodId = list.GetInt(10);
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sound = list.GetString(11);
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}
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public static bool LoadAll(IDictionary<string, object> dictionary, List<ItemStoryAction> result)
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{
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if (result == null)
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{
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return false;
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}
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var list = dictionary.GetList("StoryAction");
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if (list == null || list.Count == 0)
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{
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return false;
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}
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int i = 0;
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for (int c = list.Count; i < c; i++)
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{
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var item = CreateThis();
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item.Load((IList<object>)list[i]);
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result.Add(item);
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}
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return true;
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}
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private static ItemStoryAction CreateThis()
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{
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return new ItemStoryAction();
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}
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}
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}
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