156 lines
2.6 KiB
C#
156 lines
2.6 KiB
C#
// ***********************************************************************
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// Assembly : Game
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// Author : Kimch
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// Created : 2021-06-28
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// Description :
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// Last Modified By :
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// Last Modified On :
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// ***********************************************************************
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// <copyright file= "JobProxy" company="Kunpo"></copyright>
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// <summary></summary>
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// ***********************************************************************
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using System.Collections;
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using System.Collections.Generic;
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using CodeStage.AntiCheat.ObscuredTypes;
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using UnityEngine;
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namespace G
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{
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/// <summary>
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/// 职业
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/// </summary>
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public class JobProxy : F.GameProxy
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{
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#region 职业
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public class JobInfo
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{
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public readonly ItemChaJob item;
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ObscuredInt _curValue;
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public int curValue
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{
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get => _curValue;
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set => _curValue = value;
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}
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public int maxValue => 100;
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public int maxLevel => 10;
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public int curLevelExpMax => 1000;
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public int curLevelExp => 1;
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public int curLevel => 1;
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public JobInfo(ItemChaJob jobItem)
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{
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item = jobItem;
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}
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}
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#endregion
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#region Field
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#endregion
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#region Method
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private const int MAX_JOB_ID = 5;
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private readonly ObscuredInt[] _jobs = new ObscuredInt[MAX_JOB_ID + 1];
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void LoadJobs()
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{
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var dataList = ArchiveProxy.Instance.GetIntList("jobs");
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if (dataList != null && dataList.Count > 0)
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{
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for (int i = 0; i < dataList.Count; i++)
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{
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_jobs[i] = dataList[i];
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}
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}
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}
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void SaveJobs()
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{
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var dataList = ArchiveProxy.Instance.GetIntList("jobs");
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if (dataList != null)
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{
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dataList.Clear();
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dataList.AddRange(_jobs);
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}
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="id"></param>
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/// <returns></returns>
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public int GetJob(int id)
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{
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return _jobs[id];
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="id"></param>
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/// <param name="value"></param>
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public void SetJob(int id, int value)
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{
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if (_jobs[id] != value)
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{
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_jobs[id] = value;
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}
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}
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/// <summary>
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///
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/// </summary>
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/// <returns></returns>
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public int GetTotalJob()
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{
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return _jobs[0];
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}
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public int job1
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{
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get { return _jobs[1]; }
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}
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public int job2
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{
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get { return _jobs[2]; }
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}
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public int job3
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{
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get { return _jobs[3]; }
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}
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public int job4
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{
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get { return _jobs[4]; }
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}
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public int job5
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{
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get { return _jobs[5]; }
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}
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#endregion
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#region Proxy
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public static JobProxy Instance => GetInstance<JobProxy>();
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public override void ReadArchive()
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{
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}
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#endregion
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}
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}
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