shaoxiadiablo/Assets/AGame/Scripts/Proxy/Mission/MissionProxy.Define.cs
2025-05-18 01:04:31 +08:00

121 lines
4.0 KiB
C#

// ***********************************************************************
// Assembly : Unity
// Author : Kimch
// Created : 2017-10-24
//
// Last Modified By : Kimch
// Last Modified On :
// ***********************************************************************
// <copyright file= "MissionProxy.Define" company=""></copyright>
// <summary></summary>
// ***********************************************************************
using PureMVC.Interfaces;
using System.Collections;
using System.Collections.Generic;
namespace G
{
/// <summary>
///
/// </summary>
partial class MissionProxy
{
public const int = 10;
public const int = 20;//
public const int = 52;
public const int X = 50;
public const int = 51;
public const int X次 = 63;
public const int X级 = 64;
public const int X次 = 65;
public const int = 70;
public const int = 71;
public const int = 80;//
public const int = 30; //
public const int = 40;
public const int = 100;//
public const int = 110; //
public const int = 111;//
public const int 使 = 112;
public const int _数量 = 120;//
public const int 穿_等级_品质_数量 = 122;//参数品质
public const int _数量 = 125;
public const int _次数 = 126;
public const int = 130;
public const int = 140; //
public const int = 150;
public const int = 151;
public const int = 153; //1 ,2 /3
public const int = 160;
public const int = 170;//
public const int = 180; //
public const int = 190;
public const int = 191;
//全身强化达到X级
public const int X次 = 200;
public const int X次 = 201;
public const int X = 202;
public const int X技能达到X级 = 203;
public const int X次 = 204;
public const int X次 = 205;
public const int = 210;
public const int = 211;
//public const int 打造元素武器X次;
public const int = 220;
public const int = 221;
public const int = 222;
public const int = 300;
public const int = 301;
public const int = 305;
#region COMMAND
static readonly int[] _ListNotificationInterests = new int[]
{
GlobalDefine.EVENT_PLAYER_ATTRIBUTES_CHANGED,
GlobalDefine.EVENT_DAILY_LOGIN,
};
public override IList<int> ListNotificationInterests()
{
return _ListNotificationInterests;
}
public override void HandleNotification(INotification notification)
{
if (notification.Name == GlobalDefine.EVENT_PLAYER_ATTRIBUTES_CHANGED)
{
var combatV = PlayerProxy.Instance.combatValue;
OnEvent2(MissionProxy., combatV);
}
else if (notification.Name == GlobalDefine.EVENT_DAILY_LOGIN)
{
var mission = Instance.dailyMissions;
}
}
#endregion
}
}