shaoxiadiablo/Assets/AGame/Scripts/UI/KungfuPanel/KungfuPanel.Book2Widget.cs
2025-05-18 01:04:31 +08:00

93 lines
2.0 KiB
C#

// ***********************************************************************
// Assembly : Game
// Author : Kimch
// Created : 2020-09-12
// Description :
// Last Modified By :
// Last Modified On :
// ***********************************************************************
// <copyright file= "KungfuPanel.Book2Widget" company="KUNPO"></copyright>
// <summary></summary>
// ***********************************************************************
using TMPro;
using UnityEngine;
using UnityEngine.UI;
namespace G.UI
{
partial class KungfuPanel
{
/// <summary>
/// 诗集
/// </summary>
public class Book2Widget : KUIWidget
{
#region Field
#pragma warning disable CS0649 // 从未对字段赋值,字段将一直保持其默认值 null
[KUIFlag]
KUIImage _imgFrame;
[KUIFlag]
Image _imgIcon;
[KUIFlag]
TextMeshProUGUI _tmpName;
[KUIFlag]
GameObject _goActived;
[KUIFlag]
GameObject _goUnlock;
#pragma warning restore CS0649 // 从未对字段赋值,字段将一直保持其默认值 null
#endregion
#region Method
public override void Refresh()
{
if (this.data is ItemBook book)
{
//AssetProxy.Instance.SetSprite(_imgIcon, kungfuBook.icon);
_tmpName.text = book.name;
_imgFrame.ShowGray(!book.isUnlock);
_goActived.SetActive(book.isActive);
_goUnlock.SetActive(book.canActive);
}
}
public void OnActiveBtnClick()
{
if (this.data is ItemBook book)
{
if (book.isUnlock)
{
KUIWindow.OpenWindow<BookDetailWindow>(book);
}
else if (book.bookGroup.isUnlock)
{
KUIWindow.OpenWindow<GainwayBox>(book);
}
else
{
ToastBox.ShowText("章节未解锁");
}
}
}
#endregion
#region Unity
/// <summary>
///
/// </summary>
private void Awake()
{
SetViewData();
GetComponent<Button>().onClick.AddListener(this.OnActiveBtnClick);
}
#endregion
}
}
}