92 lines
1.9 KiB
C#
92 lines
1.9 KiB
C#
// ***********************************************************************
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// Assembly : Game
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// Author : Kimch
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// Created : 2021-04-23
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// Description :
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// Last Modified By :
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// Last Modified On :
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// ***********************************************************************
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// <copyright file= "MailListWidget" company="Kunpo"></copyright>
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// <summary></summary>
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// ***********************************************************************
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace G.UI
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{
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/// <summary>
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///
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/// </summary>
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public class MailListWidget : KUIWidget
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{
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#region Field
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#pragma warning disable CS0649 // 从未对字段赋值,字段将一直保持其默认值 null
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[KUIFlag]
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Button _btnReadAll;
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[KUIFlag]
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Button _btnDeleteAll;
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[KUIFlag]
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KUIList _listMails;
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[KUIFlag]
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GameObject _goEmpty;
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#pragma warning restore CS0649 // 从未对字段赋值,字段将一直保持其默认值 null
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#endregion
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#region Method
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public override void Refresh()
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{
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var mails = MailProxy.Instance.allMails;
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if (mails != null)
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//if (this.data is IList<Mail> mails)
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{
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_goEmpty.SetActive(mails.Count == 0);
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_listMails.Clear();
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for (int i = 0; i < mails.Count; i++)
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{
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_listMails.GetItem().SetData(mails[i]);
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}
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}
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}
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private void OnReadAllBtnClick()
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{
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MailProxy.Instance.GetAllAttach(this.OnAction);
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}
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private void OnDeleteAllBtnClick()
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{
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MailProxy.Instance.DeleteAll(this.OnAction);
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}
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private void OnAction(int error, string message)
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{
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if (error == 0)
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Refresh();
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}
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#endregion
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#region Unity
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/// <summary>
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///
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/// </summary>
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private void Awake()
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{
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SetViewData();
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_btnReadAll.onClick.AddListener(this.OnReadAllBtnClick);
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_btnDeleteAll.onClick.AddListener(this.OnDeleteAllBtnClick);
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_listMails.AddTemplate<MailWidget>(true);
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}
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#endregion
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}
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}
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