74 lines
1.7 KiB
C#
74 lines
1.7 KiB
C#
// ***********************************************************************
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// Assembly : Game
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// Author : Kimch
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// Created : 2021-03-28
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// Description :
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// Last Modified By :
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// Last Modified On :
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// ***********************************************************************
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// <copyright file= "TitleWidget" company="Kunpo"></copyright>
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// <summary></summary>
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// ***********************************************************************
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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namespace G.UI
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{
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/// <summary>
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///
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/// </summary>
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public class TitleWidget : KUIWidget
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{
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#region Field
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#pragma warning disable CS0649 // 从未对字段赋值,字段将一直保持其默认值 null
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[KUIFlag]
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TextMeshProUGUI _tmpTitle;
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[KUIFlag]
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KUIList _listAttributes;
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[KUIFlag]
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TextMeshProUGUI _goRequire;
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#pragma warning restore CS0649 // 从未对字段赋值,字段将一直保持其默认值 null
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#endregion
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#region Method
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public override void Refresh()
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{
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if (this.data is ItemSwordTitle title)
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{
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_tmpTitle.text = title.name;
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if (_goRequire)
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_goRequire.text = title.prevTitle.missionDescription;
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_listAttributes.Clear();
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var results = F.ListPool<CombatAttribute>.Get();
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CombatAttribute.Convert(title.attributes, results);
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for (int i = 0; i < results.Count; i++)
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{
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var at = _listAttributes.GetItem<AttributeWidget>();
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at.SetData(results[i].ToString3());
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}
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F.ListPool<CombatAttribute>.Release(results);
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}
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}
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#endregion
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#region Unity
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/// <summary>
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///
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/// </summary>
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private void Awake()
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{
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SetViewData();
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_listAttributes.AddTemplate<AttributeWidget>();
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}
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#endregion
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}
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}
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