2025-05-18 01:04:31 +08:00

46 lines
1.3 KiB
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Water_4
m_Shader: {fileID: 4800000, guid: 1627a8a396ef1ff4cb7c9ebed451b974, type: 3}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _MainTex:
m_Texture: {fileID: 2800000, guid: c64659a4e2a811840a67c99261a21b26, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Mask:
m_Texture: {fileID: 2800000, guid: 1078506618d61d746af8f333b8185315, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Texture:
m_Texture: {fileID: 2800000, guid: 1e7a7b770ce17bc4db1867f895897c78, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _texcoord:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _InvFade: 1
- _Texture_U: 1.12
- _Texture_V: 0
- _glow: 2
m_Colors:
- _Texture_Color: {r: 1, g: 1, b: 1, a: 1}
- _TintColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}