2025-05-18 01:04:31 +08:00

15 lines
446 B
C#

using System;
using UnityEditor.AddressableAssets.Diagnostics.Data;
using UnityEngine;
namespace UnityEditor.AddressableAssets.Diagnostics.GUI.Graph
{
interface IGraphLayer
{
string LayerName { get; }
string Description { get; }
Color GraphColor { get; }
void Draw(EventDataSet dataSet, Rect rect, int startFrame, int frameCount, int inspectFrame, bool expanded, Material material, int maxValue);
}
}