2025-05-18 01:04:31 +08:00

14 lines
419 B
C#

using UnityEngine;
using UnityEditor;
namespace TMPro
{
class TMP_SerializedPropertyHolder : ScriptableObject
{
public TMP_FontAsset fontAsset;
public uint firstCharacter;
public uint secondCharacter;
public TMP_GlyphPairAdjustmentRecord glyphPairAdjustmentRecord = new TMP_GlyphPairAdjustmentRecord(new TMP_GlyphAdjustmentRecord(), new TMP_GlyphAdjustmentRecord());
}
}