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2025-05-18 01:04:31 +08:00
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace G
{
using System.Collections;
using System.Collections.Generic;
using F;
using F.Item;
/// <summary>
/// Generated from: kungfu.xlsx
/// </summary>
public partial class ItemKungfu : Item, IItem
{
public const string ASSET_NAME = "kungfu";
/// <summary>
/// 心法名
/// index:1
/// </summary>
public string name
{
get; private set;
}
/// <summary>
/// 技能ICON
/// index:2
/// </summary>
public string[] icon
{
get; private set;
}
/// <summary>
/// 初始值
/// index:3
/// </summary>
public int[] initValue
{
get; private set;
}
/// <summary>
/// 初始消耗
/// index:4
/// </summary>
public int[] cost
{
get; private set;
}
/// <summary>
/// 等级上限
/// index:5
/// </summary>
public int maxLevel
{
get; private set;
}
/// <summary>
/// 技能描述
/// index:6
/// </summary>
public string description
{
get; private set;
}
/// <summary>
///
/// index:7
/// </summary>
public string unlockDescription
{
get; private set;
}
/// <summary>
///
/// index:8
/// </summary>
public int unlockLevelId
{
get; private set;
}
/// <summary>
///
/// index:9
/// </summary>
public int[] kungfuMoves
{
get; private set;
}
/// <summary>
///
/// index:10
/// </summary>
public int[] position
{
get; private set;
}
public void Load(IList<object> list)
{
id = list.GetInt(0);
name = list.GetString(1);
icon = list.GetStringArray(2);
initValue = list.GetIntArray(3);
cost = list.GetIntArray(4);
maxLevel = list.GetInt(5);
description = list.GetString(6);
unlockDescription = list.GetString(7);
unlockLevelId = list.GetInt(8);
kungfuMoves = list.GetIntArray(9);
position = list.GetIntArray(10);
}
public static bool LoadAll(IDictionary<string, object> dictionary, List<ItemKungfu> result)
{
if (result == null)
{
return false;
}
var list = dictionary.GetList("Kungfu");
if (list == null || list.Count == 0)
{
return false;
}
int i = 0;
for (int c = list.Count; i < c; i++)
{
var item = CreateThis();
item.Load((IList<object>)list[i]);
result.Add(item);
}
return true;
}
private static ItemKungfu CreateThis()
{
return new ItemKungfu();
}
}
}