42 lines
915 B
C#
42 lines
915 B
C#
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// ***********************************************************************
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// Assembly : Game
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// Author : Kimch
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// Created : 2020-09-14
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// Description :
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// Last Modified By :
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// Last Modified On :
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// ***********************************************************************
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// <copyright file= "AttributeWidget" company="KUNPO"></copyright>
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// <summary></summary>
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// ***********************************************************************
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using TMPro;
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using UnityEngine;
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namespace G.UI
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{
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public class AttributeWidget : KUIWidget
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{
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private TextMeshProUGUI _attrText;
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private void Awake()
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{
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_attrText = GetComponent<TextMeshProUGUI>();
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}
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public void SetData(string text, Color color)
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{
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_attrText.text = text;
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_attrText.color = color;
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}
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public override void Refresh()
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{
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if (this.data is string attr)
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{
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_attrText.text = attr;
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}
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}
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}
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}
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