78 lines
1.5 KiB
C#
78 lines
1.5 KiB
C#
![]() |
// ***********************************************************************
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// Assembly : Game
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// Author : Kimch
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// Created : 2022-01-14
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// Description :
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// Last Modified By :
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// Last Modified On :
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// ***********************************************************************
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// <copyright file= "PropListBox.View" company="Kunpo"></copyright>
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// <summary></summary>
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// ***********************************************************************
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namespace G.UI
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{
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using UnityEngine;
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using UnityEngine.UI;
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/// <summary>
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///
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/// </summary>
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partial class PropListBox
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{
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#region Auto Generate
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#pragma warning disable CS0649 // 从未对字段赋值,字段将一直保持其默认值 null
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[KUIFlag]
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KUIList __listRewards;
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[KUIFlag]
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Button _btnClose;
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#pragma warning restore CS0649 // 从未对字段赋值,字段将一直保持其默认值 null
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#endregion
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#region Field
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#endregion
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#region Method
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/// <summary>
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///
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/// </summary>
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public void InitView()
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{
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SetViewData();
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__listRewards.AddTemplate<PropWidget>(true);
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_btnClose.onClick.AddListener(this.OnCloseBtnClick);
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}
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/// <summary>
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///
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/// </summary>
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public void RefreshView()
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{
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if (this.data is Item.ItemInfo[] items)
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{
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int count = 9;
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__listRewards.Clear();
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foreach (var item in items)
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{
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if (--count < 0)
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break;
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__listRewards.GetItem<PropWidget>().SetItem(item);
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}
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}
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}
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/// <summary>
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///
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/// </summary>
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public void OnCloseBtnClick()
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{
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CloseWindow(this);
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}
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#endregion
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}
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}
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