28 lines
447 B
Plaintext
28 lines
447 B
Plaintext
![]() |
Shader "MY/Distortion"
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{
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SubShader
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{
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Tags{ "Queue" = "Geometry" "IgnoreProjector" = "True" }
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Pass
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{
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Tags{ "Queue" = "AlphaTest" "IgnoreProjector" = "false" }
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ColorMask RGB
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CGPROGRAM
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#pragma vertex vert_img
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#pragma fragment frag
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#pragma fragmentoption ARB_precision_hint_fastest
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#include "UnityCG.cginc"
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fixed4 frag(v2f_img i) : COLOR
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{
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clip(0 - 0.5f);
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return fixed4(0,0,0,0);
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}
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ENDCG
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}
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}
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}
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