50 lines
1.3 KiB
C#
50 lines
1.3 KiB
C#
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// ***********************************************************************
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// Assembly : Unity
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// Author : Kimch
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// Created : 2017-11-14
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//
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// Last Modified By : Kimch
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// Last Modified On :
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// ***********************************************************************
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// <copyright file= "Obj_break" company=""></copyright>
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// <summary></summary>
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// ***********************************************************************
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using UnityEngine;
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namespace G
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{
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public class Obj_break : MonoBehaviour
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{
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public bool isrunning;
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private float _speed = 1.8f;
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private void Start()
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{
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GetComponent<Animation>()["obj_break"].speed = 0.25f;
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if (!isrunning)
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{
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Destroy(gameObject, 1.2f);
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}
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}
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private void Update()
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{
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if (isrunning)
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{
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_speed -= 2.2f * Time.deltaTime;
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Vector3 position = transform.position;
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if (position.z > -0.6f)
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{
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position.z += _speed * Time.deltaTime;
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transform.position = position;
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}
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else
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{
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Destroy(this.gameObject);
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}
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}
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}
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}
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}
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