53 lines
1.1 KiB
C#
53 lines
1.1 KiB
C#
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// ***********************************************************************
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// Assembly : Game
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// Author : Kimch
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// Created : 2020-09-02
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// Description :
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// Last Modified By :
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// Last Modified On :
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// ***********************************************************************
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// <copyright file= "Bullet_trigger" company="Kimch"></copyright>
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// <summary></summary>
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// ***********************************************************************
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using UnityEngine;
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namespace G
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{
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/// <summary>
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/// 触发子弹
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/// </summary>
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public class Bullet_trigger2 : MonoBehaviour
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{
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private float _delayFinish;
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private Collider _myCollider;
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private void Awake()
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{
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_myCollider = GetComponent<Collider>();
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}
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private void OnEnable()
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{
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_delayFinish = 0f;
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_myCollider.enabled = false;
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}
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private void OnTriggerEnter(Collider other)
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{
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if (other.gameObject.layer == GameLayer.UnitLayer)
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{
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_myCollider.enabled = false;
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}
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}
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private void Update()
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{
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if (_delayFinish > 1.5f)
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{
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_delayFinish = 0f;
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_myCollider.enabled = true;
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}
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}
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}
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}
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