33 lines
794 B
C#
33 lines
794 B
C#
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//using System.Collections.Generic;
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//using UnityEngine;
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//namespace G
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//{
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// public class Stat_Sunquan2SkillAction : Stat_Base
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// {
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// public Stat_Sunquan2SkillAction(Stat_StateManager statMgr)
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// : base(statMgr)
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// {
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// }
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// public override bool Enter(Dictionary<string, object> param, bool clearDelegates = false)
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// {
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// bool flag = true;
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// return base.Enter(param, clearDelegates);
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// }
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// public override bool UpdateDelegate()
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// {
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// base.UpdateDelegate();
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// Character @char = m_char;
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// Vector3 right = Vector3.right;
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// Vector3 curPos = m_char.GetCurPos();
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// Vector3 a = right * curPos.x;
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// Vector3 forward = Vector3.forward;
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// Vector3 curPos2 = m_char.GetCurPos();
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// @char.SetCurPos(a + forward * curPos2.z);
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// return true;
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// }
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// }
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//}
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