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2025-05-18 01:04:31 +08:00
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace G
{
using System.Collections;
using System.Collections.Generic;
using F;
using F.Item;
/// <summary>
/// Generated from: level.xlsx
/// </summary>
public partial class ItemLevel : Item, IItem
{
public const string ASSET_NAME = "level";
/// <summary>
/// 章节名
/// index:1
/// </summary>
public string name
{
get; private set;
}
/// <summary>
/// 关卡类型 1:打怪 2:无尽
/// index:2
/// </summary>
public int type
{
get; private set;
}
/// <summary>
/// 初始地图
/// index:3
/// </summary>
public int[] startStage
{
get; private set;
}
/// <summary>
/// 层数
/// index:4
/// </summary>
public int stageTier
{
get; private set;
}
/// <summary>
/// 终点(Boss关)
/// index:5
/// </summary>
public int[] endStage
{
get; private set;
}
/// <summary>
/// 技能商店礼包ID
/// index:6
/// </summary>
public int[] skillCardPackage
{
get; private set;
}
/// <summary>
/// 技能点
/// index:7
/// </summary>
public int skillCardPoint
{
get; private set;
}
/// <summary>
/// 地图坐标点
/// index:8
/// </summary>
public int[] iconPos
{
get; private set;
}
/// <summary>
/// 关卡掉落展示
/// index:9
/// </summary>
public int[] drop
{
get; private set;
}
/// <summary>
/// 关卡插图
/// index:10
/// </summary>
public string figure
{
get; private set;
}
/// <summary>
/// 关卡描述
/// index:11
/// </summary>
public string description
{
get; private set;
}
/// <summary>
/// 关卡难度系数
/// index:12
/// </summary>
public int[] difficulty
{
get; private set;
}
/// <summary>
/// 战力压制
/// index:13
/// </summary>
public int requireCV
{
get; private set;
}
/// <summary>
/// 每关产出经验
/// index:14
/// </summary>
public int levelExp
{
get; private set;
}
/// <summary>
/// [金币宝箱,普通宝箱ID稀有宝箱ID随机宝箱ID]
/// index:15
/// </summary>
public int[] shopBox
{
get; private set;
}
/// <summary>
///
/// index:16
/// </summary>
public string[] unlockIcon
{
get; private set;
}
/// <summary>
/// 解锁标识
/// index:17
/// </summary>
public int unlockTips
{
get; private set;
}
/// <summary>
/// 1:基础怪 2精英怪 3远程弓箭兵 4远程闪电兵 5远程炸弹兵 6自爆兵 7特殊兵种1 8特殊兵种2 9:基础Boss 10Boss [1,2,3,4,5,6,7,8,9,10]
/// index:18
/// </summary>
public int[] enemies
{
get; private set;
}
/// <summary>
/// 路段宝箱
/// index:19
/// </summary>
public int[] boxes
{
get; private set;
}
/// <summary>
/// 剧情
/// index:20
/// </summary>
public int[][] stories
{
get; private set;
}
/// <summary>
/// 地图资源
/// index:21
/// </summary>
public string[] assets
{
get; private set;
}
/// <summary>
///
/// index:22
/// </summary>
public int[] rewards
{
get; private set;
}
public void Load(IList<object> list)
{
id = list.GetInt(0);
name = list.GetString(1);
type = list.GetInt(2);
startStage = list.GetIntArray(3);
stageTier = list.GetInt(4);
endStage = list.GetIntArray(5);
skillCardPackage = list.GetIntArray(6);
skillCardPoint = list.GetInt(7);
iconPos = list.GetIntArray(8);
drop = list.GetIntArray(9);
figure = list.GetString(10);
description = list.GetString(11);
difficulty = list.GetIntArray(12);
requireCV = list.GetInt(13);
levelExp = list.GetInt(14);
shopBox = list.GetIntArray(15);
unlockIcon = list.GetStringArray(16);
unlockTips = list.GetInt(17);
enemies = list.GetIntArray(18);
boxes = list.GetIntArray(19);
stories = list.GetIntArray2(20);
assets = list.GetStringArray(21);
rewards = list.GetIntArray(22);
}
public static bool LoadAll(IDictionary<string, object> dictionary, List<ItemLevel> result)
{
if (result == null)
{
return false;
}
var list = dictionary.GetList("Level");
if (list == null || list.Count == 0)
{
return false;
}
int i = 0;
for (int c = list.Count; i < c; i++)
{
var item = CreateThis();
item.Load((IList<object>)list[i]);
result.Add(item);
}
return true;
}
private static ItemLevel CreateThis()
{
return new ItemLevel();
}
}
}