54 lines
1015 B
C#
54 lines
1015 B
C#
// ***********************************************************************
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// Assembly : Game
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// Author : Kimch
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// Created : 2020-09-02
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// Description :
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// Last Modified By :
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// Last Modified On :
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// ***********************************************************************
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// <copyright file= "Pt_hit" company="Kimch"></copyright>
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// <summary></summary>
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// ***********************************************************************
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using UnityEngine;
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namespace G
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{
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public class Pt_hit : MonoBehaviour
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{
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private bool _on;
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private float _delay;
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public Ef_hit script_hit;
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private void Start()
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{
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script_hit.gameObject.SetActive(false);
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}
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public void ParticleOn()
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{
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_on = true;
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script_hit.gameObject.SetActive(true);
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}
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private void Update()
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{
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if (_on)
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{
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if (_delay > 0.1f)
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{
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script_hit.gameObject.SetActive(false);
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_on = false;
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_delay = 0f;
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}
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else
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{
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_delay += Time.deltaTime;
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}
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}
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}
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}
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}
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