2025-05-18 01:04:31 +08:00

58 lines
1.8 KiB
C#

// ***********************************************************************
// Assembly : Game
// Author : Kimch
// Created : 2020-09-02
// Description :
// Last Modified By :
// Last Modified On :
// ***********************************************************************
// <copyright file= "SoulStone_obj" company="Kimch"></copyright>
// <summary></summary>
// ***********************************************************************
using UnityEngine;
namespace G
{
public class SoulStone_obj : MonoBehaviour
{
public Transform obj_break;
private GameObject _cha1;
private Cha_Control_ride_cha _script_cha;
private void Start()
{
_cha1 = GameObject.FindWithTag("Player");
_script_cha = _cha1.GetComponent<Cha_Control_ride_cha>();
}
private void OnTriggerEnter(Collider other)
{
if (other == _cha1.GetComponent<Collider>())
{
Object.Instantiate(obj_break, transform.position, transform.rotation, this.transform.parent);
_script_cha.FallDown();
this.transform.position = -2f * Vector3.forward;
}
else if (other.gameObject.layer == GameLayer.UnitLayer)
{
Object.Instantiate(obj_break, transform.position, transform.rotation, this.transform.parent);
this.transform.position = -2f * Vector3.forward;
}
}
private void Update()
{
//Vector3 position = this.transform.position;
//if (position.z > -0.6f)
//{
// this.transform.position += Vector3.forward * -1.8f * Time.deltaTime;
//}
//else
//{
// this.transform.position = -2f * Vector3.forward;
//}
}
}
}