73 lines
1.7 KiB
C#
73 lines
1.7 KiB
C#
// ***********************************************************************
|
|
// Assembly : Game
|
|
// Author : Kimch
|
|
// Created : 2020-09-02
|
|
// Description :
|
|
// Last Modified By :
|
|
// Last Modified On :
|
|
// ***********************************************************************
|
|
// <copyright file= "Bullet_spear_Dash" company="Kimch"></copyright>
|
|
// <summary></summary>
|
|
// ***********************************************************************
|
|
using UnityEngine;
|
|
|
|
namespace G
|
|
{
|
|
public class Bullet_spear_Dash : MonoBehaviour
|
|
{
|
|
private Transform _transform;
|
|
|
|
private Vector3 _originscale;
|
|
|
|
private float _delay;
|
|
|
|
private bool _shoot;
|
|
|
|
private void Awake()
|
|
{
|
|
_transform = this.transform;
|
|
_originscale = _transform.localScale;
|
|
}
|
|
|
|
private void OnEnable()
|
|
{
|
|
_transform.localScale = _originscale;
|
|
_delay = 0f;
|
|
_shoot = false;
|
|
}
|
|
|
|
private void Update()
|
|
{
|
|
if (_delay < 0.4f)
|
|
{
|
|
_delay += Time.deltaTime;
|
|
}
|
|
else if (!_shoot)
|
|
{
|
|
_transform.Translate(Vector3.forward * (Time.deltaTime * 1.5f));
|
|
Vector3 localScale = _transform.localScale;
|
|
localScale += Vector3.forward * (30f * Time.deltaTime);
|
|
if (localScale.z > 3f)
|
|
{
|
|
_transform.localScale = Vector3.one * 2f + Vector3.forward * 2f;
|
|
_shoot = true;
|
|
}
|
|
else
|
|
_transform.localScale = localScale;
|
|
}
|
|
else if (_shoot)
|
|
{
|
|
_transform.Translate(Vector3.forward * (Time.deltaTime * 0.5f));
|
|
|
|
Vector3 localScale2 = _transform.localScale;
|
|
localScale2 -= Vector3.forward * (3f * Time.deltaTime);
|
|
_transform.localScale = localScale2;
|
|
if (localScale2.z < 0.1f)
|
|
{
|
|
this.gameObject.SetActive(false);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|