96 lines
1.8 KiB
C#
96 lines
1.8 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace G
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{
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using System.Collections;
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using System.Collections.Generic;
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using F;
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using F.Item;
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/// <summary>
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/// Generated from: item.xlsx
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/// </summary>
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public partial class ItemWeapon : Item, IItem
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{
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public const string ASSET_NAME = "item";
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/// <summary>
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///
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/// index:1
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/// </summary>
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public string name
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{
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get; private set;
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}
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/// <summary>
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///
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/// index:2
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/// </summary>
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public float moveSpeed
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{
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get; private set;
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}
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/// <summary>
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///
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/// index:3
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/// </summary>
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public float attackSpeed
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{
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get; private set;
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}
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/// <summary>
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/// 武器特性
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/// index:4
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/// </summary>
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public string[] attributes
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{
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get; private set;
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}
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public void Load(IList<object> list)
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{
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id = list.GetInt(0);
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name = list.GetString(1);
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moveSpeed = list.GetFloat(2);
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attackSpeed = list.GetFloat(3);
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attributes = list.GetStringArray(4);
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}
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public static bool LoadAll(IDictionary<string, object> dictionary, List<ItemWeapon> result)
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{
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if (result == null)
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{
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return false;
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}
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var list = dictionary.GetList("Weapon");
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if (list == null || list.Count == 0)
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{
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return false;
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}
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int i = 0;
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for (int c = list.Count; i < c; i++)
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{
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var item = CreateThis();
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item.Load((IList<object>)list[i]);
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result.Add(item);
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}
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return true;
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}
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private static ItemWeapon CreateThis()
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{
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return new ItemWeapon();
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}
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}
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}
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