2025-05-18 01:04:31 +08:00

96 lines
1.8 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace G
{
using System.Collections;
using System.Collections.Generic;
using F;
using F.Item;
/// <summary>
/// Generated from: item.xlsx
/// </summary>
public partial class ItemWeapon : Item, IItem
{
public const string ASSET_NAME = "item";
/// <summary>
///
/// index:1
/// </summary>
public string name
{
get; private set;
}
/// <summary>
///
/// index:2
/// </summary>
public float moveSpeed
{
get; private set;
}
/// <summary>
///
/// index:3
/// </summary>
public float attackSpeed
{
get; private set;
}
/// <summary>
/// 武器特性
/// index:4
/// </summary>
public string[] attributes
{
get; private set;
}
public void Load(IList<object> list)
{
id = list.GetInt(0);
name = list.GetString(1);
moveSpeed = list.GetFloat(2);
attackSpeed = list.GetFloat(3);
attributes = list.GetStringArray(4);
}
public static bool LoadAll(IDictionary<string, object> dictionary, List<ItemWeapon> result)
{
if (result == null)
{
return false;
}
var list = dictionary.GetList("Weapon");
if (list == null || list.Count == 0)
{
return false;
}
int i = 0;
for (int c = list.Count; i < c; i++)
{
var item = CreateThis();
item.Load((IList<object>)list[i]);
result.Add(item);
}
return true;
}
private static ItemWeapon CreateThis()
{
return new ItemWeapon();
}
}
}