2025-05-18 01:04:31 +08:00

120 lines
2.1 KiB
C#

// ***********************************************************************
// Assembly : Unity
// Author : Kimch
// Created :
//
// Last Modified By : Kimch
// Last Modified On :
// ***********************************************************************
// <copyright file= "PlayerInfo" company=""></copyright>
// <summary></summary>
// ***********************************************************************
namespace G
{
/// <summary>
/// 角色相关
/// </summary>
public class PlayerInfo
{
public PlayerInfo(long id)
{
this.id = id;
}
#region
/// <summary>
/// 角色Id
/// </summary>
public long id
{
get;
private set;
}
int _itemId = 30001;
public int itemId
{
set { _itemId = value; }
get { return _itemId; }
}
/// <summary>
/// 等级
/// </summary>
public int grade
{
get;
set;
}
/// <summary>
/// 昵称
/// </summary>
public string nickName
{
get;
set;
}
/// <summary>
/// 自我介绍
/// </summary>
public string selfIntro
{
get;
set;
}
private string _headURL;
/// <summary>
/// 头像
/// </summary>
public string headURL
{
get { return _headURL; }
set
{
if (!string.IsNullOrEmpty(value))
{
_headURL = value;
}
else
{
_headURL = "Icon_Touxiang1_01";
}
}
}
//private readonly Dictionary<int, int> _curWears = new Dictionary<int, int>((int)WearPosition.kMax);
///// <summary>
///// 当前装备([装扮位置,装扮Id])
///// </summary>
//public Dictionary<int, int> curWears
//{
// get
// {
// return _curWears;
// }
//}
//private readonly Dictionary<int, int> _curMakeups = new Dictionary<int, int>((int)KRoleDefine.MakeupType.MAX);
///// <summary>
///// 当前妆容([装扮位置,装扮Id])
///// </summary>
//public Dictionary<int, int> curMakeups
//{
// get
// {
// return _curMakeups;
// }
//}
//public byte[] dnaInfos
//{
// get;
// set;
//}
#endregion
}
}