2025-05-18 01:04:31 +08:00

74 lines
1.5 KiB
C#

// ***********************************************************************
// Assembly : Game
// Author : Kimch
// Created : 2021-04-01
// Description :
// Last Modified By :
// Last Modified On :
// ***********************************************************************
// <copyright file= "PauseWindow.View" company="Kunpo"></copyright>
// <summary></summary>
// ***********************************************************************
namespace G.UI
{
using UnityEngine;
using UnityEngine.UI;
/// <summary>
///
/// </summary>
partial class PauseWindow
{
#region Field
#pragma warning disable CS0649 // 从未对字段赋值,字段将一直保持其默认值 null
[KUIFlag]
Button _btnContinue;
[KUIFlag]
TMPro.TextMeshProUGUI _tmpStatus;
#pragma warning restore CS0649 // 从未对字段赋值,字段将一直保持其默认值 null
private float _openTime;
#endregion
#region Method
/// <summary>
///
/// </summary>
public void InitView()
{
SetViewData();
_btnContinue.onClick.AddListener(this.OnContinueBtnClick);
}
/// <summary>
///
/// </summary>
public void RefreshView()
{
_openTime = Time.realtimeSinceStartup;
Launch.PauseGame(true);
ShowStatus("广告加载中...");
}
void ShowStatus(string status)
{
_tmpStatus.text = status;
}
void OnContinueBtnClick()
{
if (Time.realtimeSinceStartup - _openTime > 2f)
{
Launch.PauseGame(false);
CloseWindow(this);
}
}
#endregion
}
}