2025-05-18 01:04:31 +08:00

276 lines
4.4 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace G
{
using System.Collections;
using System.Collections.Generic;
using F;
using F.Item;
/// <summary>
/// Generated from: pet.xlsx
/// </summary>
public partial class ItemPet : Item, IItem
{
public const string ASSET_NAME = "pet";
/// <summary>
/// 资源名
/// index:1
/// </summary>
public string assets
{
get; private set;
}
/// <summary>
/// 角色名
/// index:2
/// </summary>
public string name
{
get; private set;
}
/// <summary>
/// 头像名
/// index:3
/// </summary>
public string[] icon
{
get; private set;
}
/// <summary>
/// 伤害(%)
/// index:4
/// </summary>
public int damage
{
get; private set;
}
/// <summary>
/// 移动(ms)
/// index:5
/// </summary>
public int speed
{
get; private set;
}
/// <summary>
/// 子弹
/// index:6
/// </summary>
public int bullet
{
get; private set;
}
/// <summary>
/// 子弹数量
/// index:7
/// </summary>
public int bulletNumber
{
get; private set;
}
/// <summary>
/// 攻击间隔(ms)
/// index:8
/// </summary>
public int bulletSpeed
{
get; private set;
}
/// <summary>
/// 子弹类型
/// index:9
/// </summary>
public int bulletLayer
{
get; private set;
}
/// <summary>
/// 特殊buff
/// index:10
/// </summary>
public int splash
{
get; private set;
}
/// <summary>
///
/// index:11
/// </summary>
public int combatValue
{
get; private set;
}
/// <summary>
/// 主动技能
/// index:12
/// </summary>
public int[] mainSkills
{
get; private set;
}
/// <summary>
/// 被动技能
/// index:13
/// </summary>
public int[] skills
{
get; private set;
}
/// <summary>
/// 获得途径
/// index:14
/// </summary>
public int access
{
get; private set;
}
/// <summary>
/// 解锁任务
/// index:15
/// </summary>
public int unlock
{
get; private set;
}
/// <summary>
/// 激活货币
/// index:16
/// </summary>
public int[] active
{
get; private set;
}
/// <summary>
/// 标签
/// index:17
/// </summary>
public int label
{
get; private set;
}
/// <summary>
/// 属性
/// index:18
/// </summary>
public int[][] attributes
{
get; private set;
}
/// <summary>
/// 地点
/// index:19
/// </summary>
public string location
{
get; private set;
}
/// <summary>
/// 静态皮肤
/// index:20
/// </summary>
public string[] skins
{
get; private set;
}
/// <summary>
///
/// index:21
/// </summary>
public int quality
{
get; private set;
}
/// <summary>
///
/// index:22
/// </summary>
public string description
{
get; private set;
}
public void Load(IList<object> list)
{
id = list.GetInt(0);
assets = list.GetString(1);
name = list.GetString(2);
icon = list.GetStringArray(3);
damage = list.GetInt(4);
speed = list.GetInt(5);
bullet = list.GetInt(6);
bulletNumber = list.GetInt(7);
bulletSpeed = list.GetInt(8);
bulletLayer = list.GetInt(9);
splash = list.GetInt(10);
combatValue = list.GetInt(11);
mainSkills = list.GetIntArray(12);
skills = list.GetIntArray(13);
access = list.GetInt(14);
unlock = list.GetInt(15);
active = list.GetIntArray(16);
label = list.GetInt(17);
attributes = list.GetIntArray2(18);
location = list.GetString(19);
skins = list.GetStringArray(20);
quality = list.GetInt(21);
description = list.GetString(22);
}
public static bool LoadAll(IDictionary<string, object> dictionary, List<ItemPet> result)
{
if (result == null)
{
return false;
}
var list = dictionary.GetList("Pet");
if (list == null || list.Count == 0)
{
return false;
}
int i = 0;
for (int c = list.Count; i < c; i++)
{
var item = CreateThis();
item.Load((IList<object>)list[i]);
result.Add(item);
}
return true;
}
private static ItemPet CreateThis()
{
return new ItemPet();
}
}
}