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// ***********************************************************************
// Assembly : Unity
// Author : Kimch
// Created : 2017-11-11
//
// Last Modified By : Kimch
// Last Modified On :
// ***********************************************************************
// <copyright file= "LoadWindow.Model" company=""></copyright>
// <summary></summary>
// ***********************************************************************
namespace G.UI
{
partial class LoadWindow
{
#region Field
#pragma warning disable CS0414 // 字段“LoadWindow._progress”已被赋值但从未使用过它的值
private int _progress;
#pragma warning restore CS0414 // 字段“LoadWindow._progress”已被赋值但从未使用过它的值
#endregion
#region Method
public void RefreshModel()
{
_progress = 0;
}
private float GetProgress()
{
var ar = data as F.IAsyncResult;
if (ar != null)
{
return ar.progress;
}
return 0f;
}
#endregion
}
}