84 lines
1.8 KiB
C#
84 lines
1.8 KiB
C#
// ***********************************************************************
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// Assembly : Game
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// Author : Kimch
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// Created : 2020-09-02
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// Description :
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// Last Modified By :
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// Last Modified On :
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// ***********************************************************************
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// <copyright file= "Bullet_delay" company="Kimch"></copyright>
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// <summary></summary>
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// ***********************************************************************
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using UnityEngine;
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namespace G
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{
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/// <summary>
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///
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/// </summary>
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public class Bullet_delay : MonoBehaviour
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{
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public float show_delay;
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public float disable_delay;
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private float _currentTime;
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private bool _renderOn;
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private Collider _collider;
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private Renderer _renderer;
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private Vector3 _originScale;
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private void Awake()
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{
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_originScale = transform.localScale;
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this.transform.localScale = _originScale * 0.1f;
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_renderer = this.GetComponent<Renderer>();
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_collider = this.GetComponent<Collider>();
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if (!_renderer)
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{
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_renderOn = true;
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}
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}
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private void OnEnable()
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{
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_currentTime = 0f;
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_renderer.enabled = false;
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_collider.enabled = false;
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}
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private void Update()
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{
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_currentTime += Time.deltaTime;
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if (_currentTime >= disable_delay)
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{
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this.gameObject.SetActive(false);
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_currentTime = 0f;
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_renderOn = false;
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_renderer.enabled = false;
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_collider.enabled = false;
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this.transform.localScale = _originScale * 0.1f;
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}
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else if (_renderOn)
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{
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Vector3 localScale = this.transform.localScale;
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if (localScale.x < _originScale.x)
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{
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transform.localScale = localScale + Vector3.one * (Time.deltaTime * 4f);
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}
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}
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else if (_currentTime >= show_delay)
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{
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_collider.enabled = true;
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if (_renderer)
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{
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_renderer.enabled = true;
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_renderOn = true;
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}
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}
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}
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}
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}
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