2025-05-18 01:04:31 +08:00

186 lines
3.1 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace G
{
using System.Collections;
using System.Collections.Generic;
using F;
using F.Item;
/// <summary>
/// Generated from: cha.xlsx
/// </summary>
public partial class ItemChaSkin : Item, IItem
{
public const string ASSET_NAME = "cha";
/// <summary>
///
/// index:1
/// </summary>
public string name
{
get; private set;
}
/// <summary>
/// 皮肤ICON
/// index:2
/// </summary>
public string[] icon
{
get; private set;
}
/// <summary>
///
/// index:3
/// </summary>
public string asset3d
{
get; private set;
}
/// <summary>
/// [单手、双持、斧]
/// index:4
/// </summary>
public string[] weapon3d
{
get; private set;
}
/// <summary>
///
/// index:5
/// </summary>
public string[][] weaponIcons
{
get; private set;
}
/// <summary>
/// 解锁任务
/// index:6
/// </summary>
public int unlock
{
get; private set;
}
/// <summary>
/// 衣服兑换价格
/// index:7
/// </summary>
public int[] price
{
get; private set;
}
/// <summary>
/// 衣服元宝价格
/// index:8
/// </summary>
public int[] buyPrice
{
get; private set;
}
/// <summary>
/// 武器兑换价格
/// index:9
/// </summary>
public int[] weaponPrice
{
get; private set;
}
/// <summary>
/// 武器元宝价格
/// index:10
/// </summary>
public int[] weaponBuyPrice
{
get; private set;
}
/// <summary>
///
/// index:11
/// </summary>
public int quality
{
get; private set;
}
/// <summary>
///
/// index:12
/// </summary>
public string description
{
get; private set;
}
/// <summary>
///
/// index:13
/// </summary>
public int combatValue
{
get; private set;
}
public void Load(IList<object> list)
{
id = list.GetInt(0);
name = list.GetString(1);
icon = list.GetStringArray(2);
asset3d = list.GetString(3);
weapon3d = list.GetStringArray(4);
weaponIcons = list.GetStringArray2(5);
unlock = list.GetInt(6);
price = list.GetIntArray(7);
buyPrice = list.GetIntArray(8);
weaponPrice = list.GetIntArray(9);
weaponBuyPrice = list.GetIntArray(10);
quality = list.GetInt(11);
description = list.GetString(12);
combatValue = list.GetInt(13);
}
public static bool LoadAll(IDictionary<string, object> dictionary, List<ItemChaSkin> result)
{
if (result == null)
{
return false;
}
var list = dictionary.GetList("ChaSkin");
if (list == null || list.Count == 0)
{
return false;
}
int i = 0;
for (int c = list.Count; i < c; i++)
{
var item = CreateThis();
item.Load((IList<object>)list[i]);
result.Add(item);
}
return true;
}
private static ItemChaSkin CreateThis()
{
return new ItemChaSkin();
}
}
}