75 lines
1.5 KiB
C#
75 lines
1.5 KiB
C#
// ***********************************************************************
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// Assembly : Game
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// Author : Kimch
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// Created : 2021-03-10
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// Description :
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// Last Modified By :
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// Last Modified On :
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// ***********************************************************************
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// <copyright file= "RedPointWidget" company="Kunpo"></copyright>
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// <summary></summary>
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// ***********************************************************************
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using System.Collections.Generic;
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using PureMVC.Interfaces;
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using UnityEngine;
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using UnityEngine.UI;
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namespace G.UI
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{
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/// <summary>
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///
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/// </summary>
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public class RedPointWidget : KUIWidget
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{
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#region Field
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public RedPointType redPointType;
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public string redPointNode;
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#pragma warning disable CS0649 // 从未对字段赋值,字段将一直保持其默认值 null
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[KUIFlag]
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GameObject _goPoint;
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#pragma warning restore CS0649 // 从未对字段赋值,字段将一直保持其默认值 null
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#endregion
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#region Method
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private void SetState(bool state)
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{
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_goPoint.SetActive(state);
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}
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private void OnStateChanged(int state)
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{
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SetState(state > 0);
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}
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#endregion
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#region Unity
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/// <summary>
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///
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/// </summary>
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private void Awake()
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{
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SetViewData();
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//_goPoint.SetActive(false);
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}
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private void OnEnable()
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{
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RedPointProxy.Instance.AddListener(redPointType, redPointNode, this.OnStateChanged);
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}
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private void OnDisable()
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{
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RedPointProxy.Instance.RemoveLisnener(redPointType, redPointNode);
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}
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#endregion
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}
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}
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