20 lines
1.4 KiB
Markdown
20 lines
1.4 KiB
Markdown
# Navigation Overview
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This section will dive into the details on building NavMeshes for your [**scene**][1], creating [**NavMesh**][2] Agents, NavMesh Obstacles and Off-Mesh Links.
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- [Navigation System in Unity](NavigationSystem.md)
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- [Inner Workings of the Navigation System](NavInnerWorkings.md)
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- [Building a NavMesh](BuildingNavMesh.md)
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- [NavMesh building components]()
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- [Advanced NavMesh Bake Settings](NavAdvancedSettings.md)
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- [Creating a NavMesh Agent](CreateNavMeshAgent.md)
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- [Creating a NavMesh Obstacle](CreateNavMeshObstacle.md)
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- [Creating an Off-mesh Link](CreateOffMeshLink.md)
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- [Building Off-Mesh Links Automatically](BuildingOffMeshLinksAutomatically.md)
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- [Building Height Mesh for Accurate Character Placement](HeightMesh.md)
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- [Navigation Areas and Costs](AreasAndCosts.md)
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- [Loading Multiple NavMeshes using Additive Loading](AdditiveLoading.md)
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- [Using NavMesh Agent with Other Components](MixingComponents.md)
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[1]: https://docs.unity3d.com/Manual/CreatingScenes.html "A Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces."
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[2]: ./BuildingNavMesh.md "A mesh that Unity generates to approximate the walkable areas and obstacles in your environment for path finding and AI-controlled navigation." |