2025-05-18 01:04:31 +08:00

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{
"name": "com.unity.scriptablebuildpipeline",
"displayName": "Scriptable Build Pipeline",
"version": "1.21.3",
"unity": "2019.4",
"description": "The Scriptable Build Pipeline moves the asset bundle build pipeline to C#. Use the pre-defined build flows, or create your own using the divided up APIs. This system improves build time, fixes incremental build, and provides greater flexibility.",
"keywords": [
"build",
"bundle",
"bundles",
"assetbundles",
"cache",
"server"
],
"dependencies": {},
"_upm": {
"changelog": "- Changed calculating AssetDependency to generate dependencies by Object instead of per Asset"
},
"upmCi": {
"footprint": "ad2a27582cf03c366a45d6b1a30d49769eefd0a3"
},
"documentationUrl": "https://docs.unity3d.com/Packages/com.unity.scriptablebuildpipeline@1.21/manual/index.html",
"repository": {
"url": "https://github.cds.internal.unity3d.com/unity/Addressables.git",
"type": "git",
"revision": "983b68f6151bf3c52a38fd509d418d1369086e63"
}
}