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2025-05-18 01:04:31 +08:00
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace G
{
using System.Collections;
using System.Collections.Generic;
using F;
using F.Item;
/// <summary>
/// Generated from: item.xlsx
/// </summary>
public partial class ItemProp : Item, IItem
{
public const string ASSET_NAME = "item";
/// <summary>
/// 类型 1:货币(1~100) 2道具(101~599) 3武器(600~5000) 4装备5001~1000 5技能类型(150~200 6宝石 7战宠(12000) 8红颜问候 9红颜送礼 10:皮肤(2000) 11:诗词类型
/// index:1
/// </summary>
public int type
{
get; private set;
}
/// <summary>
/// 使用等级
/// index:2
/// </summary>
public int level
{
get; private set;
}
/// <summary>
/// 品质 1白 2绿 3蓝 4紫 5橙 6
/// index:3
/// </summary>
public int quality
{
get; private set;
}
/// <summary>
/// 图标
/// index:4
/// </summary>
public int iconId
{
get; private set;
}
/// <summary>
/// 道具名
/// index:5
/// </summary>
public string name
{
get; private set;
}
/// <summary>
/// 道具描述Id
/// index:6
/// </summary>
public int textId
{
get; private set;
}
/// <summary>
/// 购买价格
/// index:7
/// </summary>
public int[] buyPrice
{
get; private set;
}
/// <summary>
/// 出售价格
/// index:8
/// </summary>
public int[] sellPrice
{
get; private set;
}
/// <summary>
/// 用途
/// index:9
/// </summary>
public int[] use
{
get; private set;
}
/// <summary>
/// 获得途径
/// index:10
/// </summary>
public int access
{
get; private set;
}
public void Load(IList<object> list)
{
id = list.GetInt(0);
type = list.GetInt(1);
level = list.GetInt(2);
quality = list.GetInt(3);
iconId = list.GetInt(4);
name = list.GetString(5);
textId = list.GetInt(6);
buyPrice = list.GetIntArray(7);
sellPrice = list.GetIntArray(8);
use = list.GetIntArray(9);
access = list.GetInt(10);
}
public static bool LoadAll(IDictionary<string, object> dictionary, List<ItemProp> result)
{
if (result == null)
{
return false;
}
var list = dictionary.GetList("Prop");
if (list == null || list.Count == 0)
{
return false;
}
int i = 0;
for (int c = list.Count; i < c; i++)
{
var item = CreateThis();
item.Load((IList<object>)list[i]);
result.Add(item);
}
return true;
}
private static ItemProp CreateThis()
{
return new ItemProp();
}
}
}