156 lines
2.8 KiB
C#
156 lines
2.8 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace G
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{
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using System.Collections;
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using System.Collections.Generic;
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using F;
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using F.Item;
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/// <summary>
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/// Generated from: item.xlsx
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/// </summary>
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public partial class ItemProp : Item, IItem
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{
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public const string ASSET_NAME = "item";
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/// <summary>
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/// 类型 1:货币(1~100) 2:道具(101~599) 3:武器(600~5000) 4:装备(5001~1000) 5:技能类型(150~200) 6:宝石 7:战宠(12000) 8:红颜问候 9:红颜送礼 10:皮肤(2000) 11:诗词类型
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/// index:1
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/// </summary>
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public int type
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{
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get; private set;
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}
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/// <summary>
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/// 使用等级
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/// index:2
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/// </summary>
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public int level
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{
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get; private set;
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}
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/// <summary>
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/// 品质 1:白 2:绿 3:蓝 4:紫 5:橙 6:红
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/// index:3
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/// </summary>
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public int quality
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{
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get; private set;
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}
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/// <summary>
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/// 图标
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/// index:4
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/// </summary>
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public int iconId
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{
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get; private set;
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}
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/// <summary>
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/// 道具名
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/// index:5
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/// </summary>
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public string name
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{
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get; private set;
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}
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/// <summary>
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/// 道具描述Id
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/// index:6
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/// </summary>
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public int textId
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{
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get; private set;
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}
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/// <summary>
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/// 购买价格
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/// index:7
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/// </summary>
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public int[] buyPrice
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{
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get; private set;
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}
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/// <summary>
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/// 出售价格
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/// index:8
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/// </summary>
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public int[] sellPrice
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{
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get; private set;
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}
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/// <summary>
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/// 用途
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/// index:9
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/// </summary>
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public int[] use
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{
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get; private set;
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}
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/// <summary>
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/// 获得途径
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/// index:10
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/// </summary>
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public int access
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{
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get; private set;
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}
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public void Load(IList<object> list)
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{
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id = list.GetInt(0);
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type = list.GetInt(1);
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level = list.GetInt(2);
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quality = list.GetInt(3);
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iconId = list.GetInt(4);
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name = list.GetString(5);
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textId = list.GetInt(6);
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buyPrice = list.GetIntArray(7);
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sellPrice = list.GetIntArray(8);
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use = list.GetIntArray(9);
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access = list.GetInt(10);
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}
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public static bool LoadAll(IDictionary<string, object> dictionary, List<ItemProp> result)
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{
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if (result == null)
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{
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return false;
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}
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var list = dictionary.GetList("Prop");
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if (list == null || list.Count == 0)
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{
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return false;
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}
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int i = 0;
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for (int c = list.Count; i < c; i++)
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{
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var item = CreateThis();
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item.Load((IList<object>)list[i]);
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result.Add(item);
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}
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return true;
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}
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private static ItemProp CreateThis()
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{
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return new ItemProp();
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}
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}
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}
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