2025-05-18 01:04:31 +08:00

53 lines
1.1 KiB
C#

// ***********************************************************************
// Assembly : Game
// Author : Kimch
// Created : 2020-12-21
// Description :
// Last Modified By :
// Last Modified On :
// ***********************************************************************
// <copyright file= "Cha_PhyBone" company="Kunpo"></copyright>
// <summary></summary>
// ***********************************************************************
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace G
{
/// <summary>
/// 类功能描述
/// </summary>
public class Cha_PhyBone : MonoBehaviour
{
#region Field
#endregion
#region Method
#endregion
#region Unity
// Use this for initialization
private void Start()
{
//var colliders = GetComponentsInChildren<DynamicBoneCollider>();
//var bones = GetComponentsInChildren<DynamicBone>();
//foreach (var bone in bones)
//{
// bone.m_Colliders.AddRange(colliders);
//}
}
// Update is called once per frame
private void Update()
{
}
#endregion
}
}